"It's at this point that we can truly start to evaluate how it feels and how it reads to a player. Wicentowich goes on to state that the tweaking process doesn't stop once a functioning feature is put into the game. But the process is far from over at this point. After that long process, it's up to the Technical UX Designers to "help bridge the gap between the UX designers, programmers, and artists as UI (user interface)," as Technical Designer Kelsey Wicentowich explains.
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